REC/REW update #9.1 - graphic update part #1 is here


I had a rather satisfactory Saturday working on graphics for REC/REW. And since I really love the way certain things came out this release (ver. 1.4, "M1-Bonola" for those of you who live in Milan and know what this does actually mean!) also includes a "rework" of the very first part of M1 route. It's not much, bear that in mind, still... yeah I somehow managed to put TWO love-letters to an equal number of Visual Novels I hold dearly.

The first reference is a bit subtle, and revolves around a gory detail I added in the beloved memory of poor Saburo. Keep your eyes open, and that's two hints in a row!!!

The second reference comes as a rather obvious sepia-toned picture of a group of friends running - this one's ridiculously simple and I think you should get it even if you're not a big fan of Key's Visual Novels like me... whops! Two hints in a row again! This however is so easy I'm sure you'll get it in a matter of seconds!

As a reward, he who gives me the right answer are going to get... uhm... yeah! A nice pat on the back =P!

Anyhow REC/REW ver. 1.4 has been officially released. As usual I'll be very grateful if you give my game a chance and tell me your earnest opinion... yeah, don't worry about your blades being rusty and blunt, stab me as many times as you like! As long as you put some constructive feedback in-between the stabs I can take pretty much everything!

Next steps in the roadmap:

- finalize the graphic update (at least two scenes to be reworked, four more might follow if I decide I can take on the challenge);

- as Pris said in the silly teaser video I put on YT, the second chapter is alive and well. I've got a few ideas to explore in order to finalize it... and I'm honestly thinking about adding something more than the infamous "rape scene" which I mentioned in the previous video... it's something my mind is still working on, so no promises!

- graphics optimization for the web - based version (this point is going to be REC/REW's equivalent to Milan's Fabbrica del Duomo - meaning it's something that's never going to see the light because of the sheer size of the endeavour and the relative lack of proactivity by the people who should undertake it...)

Plenty of time to sleep when I die! Now into the breach!

Files

RECREW_M1 Web Version Play in browser
Jan 08, 2023
RECREW_M1 Windows Version 223 MB
Jan 08, 2023
RECREW_M1 Linux Version 215 MB
Jan 08, 2023

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