REC/REW - intermediate milestones (... kind of)


I'm finally done with the rewrite/check/whatever of the last section of chapter 2. I'm really getting into the time-loop logic of my visual novel, with character arcs developing in a rather... twisted, non-linear way. I understand those who'll find it hard to follow or even annoying. I can hope that those who persevere will ultimately feel rewarded by getting every bit and joining dots the right way.

Well, that's enough for the good news. The bad news is, the result of my hard work amounts to... well I do hope LibreOffice's painfully wrong, 'cause otherwise I'm dealing with yet another gargantuan update - in the range of 70k words NOT COUNTING the unavoidable bunch of lines i'll have to add... everywhere else. It's the consistency, baby. Can't brag about making a visual novel that deals with time loops and then complain about the fact you HAVE to consider that you've got to deal with time loops.

... *sigh*...

On another note, i also started a full remake of characters' sprites, trying to mimic the process I used for the backgrounds. This work is, uhm... propedeutical to the development of the finalized web-based version. More tests will be required, however I am... cautiously optimistic.

As for the visual result... I'll be honest: I don't really like the way my characters look as they come out of Koikatsu. They're way too much... Koikatsu-ish, and mine definitely is *not* a porn game - OK, OK, it's got a few sex scenes and that's why I put the mature content warning, however REC/REW is not, uh... *that* kind of visual novel (heck you could even complete the whole chapter 2 without getting into anything worse than a kiss). I know the best way to depart from "Koikatsu-ish-ness" would be to either hire an artist (no-go: I don't plan on investing anything more than my time in this project - funny thing to say when dealing with a visual novel such as this one!) or learn to draw (yeah I even went as far as actually thinking I could do that).

Right now however all I have left is a bunch of neat filters in GIMP and that's all I'm going to use. Which means they're still going to look Koikatsu-ish... only, uhm... a weird kind of Koikatsu-ish-ness.

... The result is not *that* bad, I guess.


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