Here we go then...


A whirlwind of unexpectedly strong feelings accompanies me as I humbly present a first demo version of this little endeavor of mine...

I'm honestly proud of what I could accomplish. No matter how you all wil react to my visual novel, I'm sincerely satisfied with what I've been able to put together - and thrilled at the ideas that are yet to come. I had a lot of fun at making this game, and I was amazed at how my brain could start generating a scene after the other once a certain "critical mass" was reached.

Yet at the same time putting my work on the web makes me very anxious. Will you enjoy this game as much as I enjoyed making it? Will you find it pathetically sub-par? Will the result of my hard work just fade away, lost to a plethora of similarly "just average" games?

... This latter possibility being likely the worst outcome I could get, and - I think - the most likely one...

The last feeling that comes to my mind is, dissatisfaction. I had set my mind on publishing the entire first chapter of my work online. As I found out, I was utterly unable to meet my very own schedule. Every time I felt I was closing to my objective I would come up with yet another "neat little thing" I could experiment with. Be it yet another proof-reading round, trying out a different way to manage variables or adding one witty (or not-so-witty) line to a character.

Was I losing myself into meaningless details? Was I just trying to delay the choice I'm doing today?

The only thing that matter is, at a certain point I took a look at myself in the mirror and said to that guy smirking at me, this ends now.

So here it is. It ends now.

For the moment being, of course.

Files

RECREW_M1_demo-win.zip
Oct 31, 2022

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