Year three, day one - all over again
So… here we are.
This weekend was… nothing short of chaotic. To the point where yesterday I woke up and freaked out, thinking it already was today.
Bugs popping out of lines of code I didn’t even remember writing.
As Pvt. Hudson would say - "They’re coming outta the goddamn walls!"
And yet — here we are. For real this time.
REC/REW turns three. About time for a fresh start.
Just like three years ago, I’m rolling out a web version with the first five days of the visual novel - but this time, with a few key improvements:
Improved writing and story structure
The breadcrumbs are now arranged into something resembling a coherent path.
It’s not about throwing everything at the reader anymore. This will become more evident as the game progresses - especially once I start tackling the second story arc.
A fully customized GUI
Not just a textbox stitched onto Ren’Py’s default skin anymore - it’s something that actually fits the title. The interface is now consistent, minimal, and less intrusive. NVL mode handles introspective moments, giving them their own rhythm and tone.
Reworked character sprites
They now make full use of Ren’Py’s layered image system. Still a bit of that Koikatsu-ish vibe, but with a personal twist.
Also, no more CG-scene overload - special CGs will show up only when they matter.
When everything’s "special", nothing really is.
A few neat effects to make the world feel alive
The "crowd effect" from previous builds is now used extensively and - more importantly - consistently: background characters move, random chat snippets drift across the screen.
The world goes on, even when you're not looking.
Now, the bad news.
While the game’s been tested on Chrome, Firefox, and Edge, there’s still one non-critical bug I couldn’t kill.
Sometimes, you’ll see a message overlay complaining about “invalid IHDR data” from libpng.
It doesn’t break the game, nor the visuals — it just breaks my nerves.
It would seem that the latest version of GIMP (together with the "Batcher" export add-on - since the old "Export Layers" plugin no longer works on GIMP 3) can randomly mess with image metadata.
So the engine sees the file as valid, renders it just fine… yet still thinks something's off.
In the next days I plant to try out whatever's left in my arsenal to get rid of this stupid warning message.
Or, as someone once said:
"Measures are being taken to eliminate the consequences."
Files
Get REC/REW
REC/REW
Freedom is the right to choose what binds us
| Status | In development |
| Author | JaN |
| Genre | Visual Novel |
| Tags | Adult, Anime, Male protagonist, Meaningful Choices, Multiple Endings, Mystery, Ren'Py, Slice Of Life, Story Rich, supernatural |
| Languages | English |
| Accessibility | Subtitles |
More posts
- REC/REW ReWRITE update #111 days ago
- Ready (sort of)33 days ago
- Deadlines (sort of!)48 days ago
- Just close enough63 days ago
- Definitely ahead of schedule - wish I was lazierJul 06, 2025
- REC/REW(rite) - updateFeb 19, 2025
- Still breathingJan 15, 2025
- REC/REW 0.2.7 (at last... but not the least)Jul 21, 2024
- REC/REW - intermediate milestones (aka: behind schedule... again)Jun 23, 2024
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